Game Studio

Senior Game Designer

Senior Game Designers curate the player’s experience of the game as perceived through its core mechanics / controls / interfaces and create elegant gameplay features / systems that express the broader vision of the game.

RESPONSIBILITIES

Design Mechanics
  • Define a model of player locomotion / controls / interactions;
  • Cooperate with other disciplines to implement, tune and maintain this model.
Create Gameplay
  • Generate, prioritise, and decompose gameplay ideas;
  • Define and validate prototypes against the vision of the game;
  • Design, document, test, and balance features and systems in cooperation with inter-disciplinary specialists.
Maintain Documentation
  • Decompose complex ideas into succinct, communicable design;
  • Assess risks as they relate to design requirements / constraints in cooperation with inter-disciplinary specialists;
  • Cooperate with QA to produce robust test cases.
Enable Progress
  • Contribute to the estimation, planning, and prioritisation of tasks;
  • Identify and communicate risks and issues.
Mentor Colleagues
  • Provide ongoing informal and structured technical feedback to colleagues;
  • Facilitate the continued professional growth of fellow team members.
Attributes

As a design generalist with a strong grasp of game design principles and techniques, this role demands the willingness to take on a broad variety of challenges, an ability to quickly switch focus between tasks, and the capacity to maintain good lines of communication, discussing complex issues at differing levels of abstraction.

Skills & Requirements

  • 5+ years game design experience;
  • Experience in a senior role;
  • Shipped titles in a Game Design (or equivalent) role;
  • Experience developing large-scale / open-world / sandbox games;
  • Ability to decompose design goals into succinct implementation requirements;
  • Ability to operate autonomously in a dynamic environment;
  • Strong problem-solving and analytical skills;
  • Excellent communication skills in verbal and written English.

NICE TO HAVE

  • Experience developing multiplayer / live-service games;
  • Experience developing with Unity;
  • AAA / console game development experience;
  • Basic grasp of text-based scripting (C# or equivalent language);
  • Experience in related fields / disciplines (eg world design, UI, UX, QA);
  • Practical experience using a variety of modern game engines and tools;
  • Keen understanding of User Generated Content;
  • Working knowledge of Atlassian software development and collaboration tools;
  • Experience working in diverse, multinational teams.

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