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We have been working with abstraction since 2017. What started as a regular contingency assignment ended up in an intimate collaboration.

Abstraction is a creative game development studio established in 2007 in The Netherlands with a no-compromise attitude that delivers cutting-edge results. Renowned for taking on technically demanding projects and providing support teams for AAA publishers, Abstraction does not shy away from a challenge and has delivered 200+ SKUs across 60 games over the last 14 years. The company is also engaged with creative co-development and DLC projects and is developing an unannounced internal game based on an original IP.

The studio is proud to count as its partners, companies such as Bioware/EA, 343/Microsoft, Funcom, Sega, Paradox Interactive, Snail Games, Perfect World, Mythical Games and Aspyr Media to name but a few.

Becoming abstraction’s internal recruitment team

We transitioned from an external recruitment partner to abstraction’s in-house recruitment team. Over time the recruitment team grew from one recruiter into a team of three in-house recruiters to meet the hiring needs.


We grew the team from 30+ people to 90+ people and we’ll be growing another 30% over the next year covering programming, game design, art and production.

When we started the candidate influx depended heavily on external partners - being a large cost item. Currently, almost all professionals are direct hires as a result of direct sourcing and applications.

Abstraction contributes to large game development projects and has a strong focus on resource planning. Next to the talent acquisition strategy and implementation, we set up the interviewing processes, assessment processes and reporting.